Applying alpha outside intersection of 2 CGPath objects
I have a CGPathRef
for an oddly shaped polygon. I need to apply an alpha to the area outside of this path. This is pretty straightforward.
CGContextAddPath(context, crazyPolygon);
CGContextSetFillColor(context, someAlphaColor);
CGContextEOFillPath(context);
I need to do something similar with a circle, also straightforward.
CGMutablePathRef circlePath = CGPathCreateMutable();
CGPathAddRect(circlePath, NULL, rect);
CGPathAddEllipseInRect(circlePath, NULL, circleBox);
CGContextAddPath(context, circlePath);
CGContextSetFillColor(context, someAlphaColor);
CGContextEOFillPath(context);
The problem arises when I try to intersect the two shapes. I want to apply alpha to any pixel that isn't inside both shapes.
- If the point is in the circle but not within the polygon, apply the alpha.
- If it is in the polygon but not in the circle, apply the alpha.
- If it is in both the polygon and the circle, the pixel should be fully transparent.
I've tried a bunch of dif开发者_运维问答ferent approaches. None have worked. The most promising was to create a mask with the polygon and using CGContextClipToMask
to bound the drawing of the circle. The full circle was drawn with no clipping though.
After a couple hours of more trial and error, I finally figured it out.
// Set up
CGContextRef context = UIGraphicsGetCurrentContext();
CGFloat outOfAreaColor[4] = { 0.0, 0.0, 0.0, OUT_OF_AREA_ALPHA };
CGContextSetFillColor(context, outOfAreaColor);
// Path for specifying outside of polygons
CGMutablePathRef outline = CGPathCreateMutable();
CGPathAddRect(outline, NULL, rect);
CGPathAddPath(outline, NULL, path);
// Fill the area outside of the path with an alpha mask
CGContextAddPath(context, outline);
CGPathRelease(outline);
CGContextEOFillPath(context);
// Add the inside path to the context and clip the context to that area
CGContextAddPath(context, insidePolygon);
CGContextClip(context);
// Create a path defining the area to draw outside of the circle
// but within the polygon
CGRect circleBox = CGRectMake(0, 0, circleRadius * 2.0, circleRadius * 2.0);
CGMutablePathRef darkLayer = CGPathCreateMutable();
CGPathAddRect(darkLayer, NULL, rect);
CGPathAddEllipseInRect(darkLayer, NULL, circleBox);
CGContextAddPath(context, darkLayer);
CGContextEOFillPath(context);
CGPathRelease(darkLayer);
When using CGPathAddEllipseInRect
, the center of the circle/ellipse is circleBox.origin.x + circleBox.size.width / 2.0, circleBox.origin.y + circleBox.size.height / 2.0
, not 0.0, 0.0
. The documentation makes this very clear, but it's annoying to have to figure out when positioning your shapes.
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