Drawing custom shapes in an iOS game built upon cocos2d
I'm looking to draw a custom shape (say, a solid rectangle) using openGL ES in an iOS game built upon the Cocos2d framework. In another StackOverflow question, I saw a suggestion to use [CCDirector sharedDirector].openGLView
; however, I am unsure as to how to go ab开发者_如何学编程out this. Perhaps someone can provide an example or point me to some sample code?
Thanks in advance!
There are two tutorials I can recommend for doing this, depending on what exactly you are trying to achieve.
Generating Textures using CCRenderTexture - here
Generating Textures using OpenGL - here
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