GDAL install on Mac OS X Lion
I'm trying to install GDAL 1.7.1 on Mac OS X Lion using:
python setup.py build
python setup.py install
and get the error:
running build
running build_py
running build_ext
building 'osgeo._gdal' extension
llvm-gcc-4.2 -fno-strict-aliasing -fno-common -dynamic -g -Os -pipe -fno-common -fno-strict-aliasing -fwrapv -mno-fused-madd -DENABLE_DTRACE -DMACOSX -DNDEBUG -Wall -Wstrict-prototypes -Wshorten-64-to-32 -DNDEBUG -g -fwrapv -Os -Wall -Wstrict-prototypes -DENABLE_DTRACE -pipe -arch i386 -arch x86_64 -I../../port -I../../gcore -I../../alg -I../../ogr/ -I/System/Library/Frameworks/Python.framework/Versions/2.7/include/python2.7 -I/Library/Python/2.7/site-packages/numpy-2.0.0.dev_e2af7b7_20110721-py2.7-macosx-10.7-x86_64.egg/numpy/core/include -I/Library/Frameworks/GDAL.framework/Versions/1.7/include -c extensions/gdal_wrap.cpp -o build/temp.macosx-10.7-intel-2.7/extensions/gdal_wrap.o
unable to execute llvm-gcc-4.2: No such file or directory
error: command 'llvm-gcc-4.2' failed with exit status 1
Is this the right compiler? How can I get this working?
UPDATE:
I get a little further with Xcode installed:
running build
running build_py
running build_ext
building 'osgeo._gdal' extension
llvm-gcc-4.2 -fno-strict-aliasing -fno-common -dynamic -g -Os -pipe -fno-common -fno-strict-aliasing -fwrapv -mno-fused-madd -DENABLE_DTRACE -DMACOSX -DNDEBUG -Wall -Wstrict-prototypes -Wshorten-64-to-32 -DNDEBUG -g -fwrapv -Os -Wall -Wstrict-prototypes -DENABLE_DTRACE -arch i386 -arch x86_64 -pipe -I../../port -I../../gcore -I../../alg -I../../ogr/ -I/System/Library/Frameworks/Python.framework/Versions/2.7/include/python2.7 -I/Library/Python/2.7/site-packages/numpy-2.0.0.dev_e2af7b7_20110721-py2.7-macosx-10.7-x86_64.egg/numpy/core/include -I/Library/Frameworks/GDAL.framework/Versions/1.7/include -c extensions/gdal_wrap.cpp -o build/temp.macosx-10.7-intel-2.7/extensions/gdal_wrap.o
cc1plus: warning: command line option "-Wstrict-prototypes" is valid for Ada/C/ObjC but not for C++
extensions/gdal_wrap.cpp:2813:22: error: cpl_port.h: No such file or directory
extensions/gdal_wrap.cpp:2814:24: error: cpl_string.h: No such file or directory
extensions/gdal_wrap.cpp:2815:27: error: cpl_multiproc.h: No such file or directory
extensions/gdal_wrap.cpp:2817:18: error: gdal.h: No such file or directory
extensions/gdal_wrap.cpp:2818:23: error: gdal_priv.h: No such file or directory
extensions/gdal_wrap.cpp:2819:22: error: gdal_alg.h: No such file or directory
extensions/gdal_wrap.cpp:2820:24: error: gdalwarper.h: No such file or directory
extensions/gdal_wr开发者_开发问答ap.cpp:2837: error: expected initializer before ‘VeryQuietErrorHandler’
extensions/gdal_wrap.cpp:2713: warning: ‘swig_module’ defined but not used
cc1plus: warning: command line option "-Wstrict-prototypes" is valid for Ada/C/ObjC but not for C++
extensions/gdal_wrap.cpp:2813:22: error: cpl_port.h: No such file or directory
extensions/gdal_wrap.cpp:2814:24: error: cpl_string.h: No such file or directory
extensions/gdal_wrap.cpp:2815:27: error: cpl_multiproc.h: No such file or directory
extensions/gdal_wrap.cpp:2817:18: error: gdal.h: No such file or directory
extensions/gdal_wrap.cpp:2818:23: error: gdal_priv.h: No such file or directory
extensions/gdal_wrap.cpp:2819:22: error: gdal_alg.h: No such file or directory
extensions/gdal_wrap.cpp:2820:24: error: gdalwarper.h: No such file or directory
extensions/gdal_wrap.cpp:2837: error: expected initializer before ‘VeryQuietErrorHandler’
extensions/gdal_wrap.cpp:2713: warning: ‘swig_module’ defined but not used
lipo: can't open input file: /var/tmp//ccgnLEPX.out (No such file or directory)
error: command 'llvm-gcc-4.2' failed with exit status 1
Homebrew works great for me. To install GDAL 1.9 with Homebrew all you have to do is
brew install gdal
Homebrew requires xcode, and I think commandline tools. More information can be found here
How about using the precompiled binaries available from http://www.kyngchaos.com/software/frameworks
Also, are you using 1.7.1 for a specific reason? 1.8.1 is, I believe, the current release build.
Caveat: I do not know if Lion is yet supported by the GDAL OSX binaries.
Did you actually install Xcode 4.1 on 10.7? Downloading it from the App Store is not enough; you have to manually run the Installer which it downloads to /Applications
.
If you actually want to build from source, but want a convenient way to install there is a gdal package available from MacPorts - just install MacPorts, then on the command line type:
port install gdal
Macports will fetch and compile the source code for you. As of the time of writing the version in MacPorts is 1.9.0
for installing GDAL on mac:
brew install gdal
and then
pip install gdal
solved this for me
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