crash when add and remove sprite in cocos2d
i am doing something wrong, maybe someone could help me .
when app is start i add a sprite as a child,from DB like this :
b_pic=[CCSprite spriteWithFile:basic_pic];
b_pic.position=ccp(160,175);
[self addChild:b_pic];
then i do things,and run animation, so before animation starts, i remove the sprite with :
[b_pic.parent removeChild:b_pic cleanup:YES];
and then i am trying to add it back, BUT its crashes. i a开发者_JAVA百科dd it with :
b_pic=[CCSprite spriteWithFile:@"regular.png"];
b_pic.position=ccp(160,175);
[self addChild:b_pic];
what am i doing wrong here ? i cant understand this child and parent thing.
i have also tried to remove the sprite with :
[self removeChild:b_pic cleanup:YES];
thanks a lot .
The sprite is an autorelease object in cocos2d. So when you remove the sprite the CleanUp
should be NO like so...
[self removeChild:b_pic cleanup:NO];
精彩评论