开发者

Stringify object name in Lua

In C I can do following:

#define S1(x) #x
#define S(x) S1(x)
#define foo(x) bar(x, S(x))

int obj = 3;
foo(obj);

void bar(int v, const char * name)
{
    // 开发者_如何学运维v == 3
    // name == "obj" 
}

Can I do the same in Lua?

foo(barbar)

function foo(ob)
  -- can I get "barbar"?
end


I think you could do something similar only by using a preprocessor which does something similar to your C preprocessor code. (The plain C compiler can't do something like that, too.)

Or write it explicitly:

foo(barbar, "barbar")


You Could do this, but as DeadMG suggested: don't.

A way would be:

function foo(bar)
    return bar
end

print(foo(bar)) -- prints nil

setmetatable(_G,{__index=function(t,k)
    if k:match"^_" then -- Don't use on system variables
        return nil
    else
        return k
    end
end})

print(foo(bar)) -- prints bar

But I would strongly comment against it, as this can have nasty side effects.


No, I don't believe you can. The use of such is dubious to begin with.

0

上一篇:

下一篇:

精彩评论

暂无评论...
验证码 换一张
取 消

最新问答

问答排行榜