Check a file already exists in Save As Dialog box - c++, opencascade
I want to create a .stl file for a particular shape where each face of that shape has a different patch 开发者_运维百科name like face1,face 2 etc. I have done this by overriding the StlAPI_Writer and RWStl classes in opencascade. I have used file.Append method instead of file.Build method to do so. But I have a problem when I save the .stl file in an already existing file, it appends data to the existing one which is incorrect. I want to delete the existing data in the file and append new data face by face for a given shape.
Please help me on this.
You can use this simple function:
#include <sys/stat.h>
#include <string>
using namespace std;
bool FileExists(string strFilename) {
struct stat stFileInfo;
bool blnReturn;
int intStat;
// Attempt to get the file attributes
intStat = stat(strFilename.c_str(),&stFileInfo);
if(intStat == 0) {
// We were able to get the file attributes
// so the file obviously exists.
blnReturn = true;
} else {
// We were not able to get the file attributes.
// This may mean that we don't have permission to
// access the folder which contains this file. If you
// need to do that level of checking, lookup the
// return values of stat which will give you
// more details on why stat failed.
blnReturn = false;
}
return(blnReturn);
}
I assume you use the SaveFileDialogue class. In this case you can handle the return result of the dialogue like this:
if ( saveFileDialog.ShowDialog() == ::DialogResult::OK ) {
if ( FileExist(saveFileDialog.FileName) ) {
// erase the file
}
// write the code using the Append function
}
This should work, however a easier variant must be accessible if you use something else than Append (something like Write or maybe even Append but with a parameter that specifies to rewrite the file)
HTH, JP
精彩评论