Infinite loop while displaying SVG, found problem, can't solve
I have a strange problem. Can somebody tell me why does my void "paint" go into an infinite loop. I checked and it only goes infinite when there is this.setURI(fi.toURL().toString())
surrounded wi开发者_高级运维th try
/catch
. When i start the program it prints svinja
all the time until i close it (that's my test for infinite loop); I'm a beginner and would like the simplest solution. [: Thanks in advance.
p.s. I have all the necessary libraries so that's not a problem.
public class SVG_class extends JSVGCanvas {
@Override
public void paint(Graphics g) {
System.out.println("svinja");
super.paint(g);
File fi = new File("C:\\Users\\Gigabyte\\Desktop\\SVG\\map1.svg");
try {
this.setURI(fi.toURL().toString());
} catch (MalformedURLException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
most likely the this.setURI
results in paint
being called. Which makes since since it would need to repaint after loading a new model. the solution would be take the setURI
call out of paint
. It doesn't belong there.
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