How to avoid double window opening at launch?
I've been porting my cocos2D iOS game to Mac and it works without problems but I don't understand why I get two windows open every time I launch the app.
One of them is the cocos2d window with the main menu scene and the properties and name I give but there is another blank white window with the app name (I mean the Xcode project name). I suppose this is a trivial issue but I really can't avoid that window from appearing.
What am I doing wrong?
This is my AppDelegate window initialization:
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification{
CCDirectorMac *director = (CCDirectorMac*) [CCDirector sharedDirector];
//Posiciona ventana y define escalado
NSRect aFrame=[[NSScreen mainScreen] frame];
CGSize winSize = CGSizeMake(1024,768);
CC_DIRECTOR_INIT(winSize);
[self.window showsResizeIndicator];
[director setResizeMode:kCCDirectorResize_AutoScale];
[director setProjection:kCCDirectorProjection2D];
[window_ set开发者_如何学JAVAContentAspectRatio:NSMakeSize(winSize.width,winSize.height)];
[window_ setStyleMask:[window_ styleMask] | NSResizableWindowMask | NSMiniaturizableWindowMask];
[window_ setTitle:@"Barman Hero"];
aFrame=[[NSScreen mainScreen] frame];
if (aFrame.size.width<=winSize.width || aFrame.size.height<=winSize.height) [window_ zoom:self];
[window_ center];
[glView_ setFrameSize:NSMakeSize(window_.frame.size.width,window_.frame.size.height-22)];
// Enable "moving" mouse event. Default no.
[window_ setAcceptsMouseMovedEvents:NO];
.....
.....
.....
//Carga escena principal
[[CCDirectorMac sharedDirector] runWithScene:[MainMenu scene]];
}
Thanks in advance.
It is likely that you have a Window defined in MainMenu.xib
that is being opened semi-automatically. Remove the window from MainMenu.xib
and any code that might reference it and it should no longer open the second window.
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