How to intercept the call to the matched method?
Below is my configuration, and I want to intercept the call to the matched method. What should I do to add the match methods?
<unity xmlns="http://schemas.microsoft.com/practices/2010/unity">
<sectionExtension
type="Microsoft.Practices.Unity.InterceptionExtension.Configuration.InterceptionConfigurationExtension,
Microsoft.Practices.Unity.Interception.Configuration" />
<alias alias="IDAL" type="InterceptionBlockApplication.IDAL,InterceptionBlockApplication"/>
<alias alias="DALTest" type="InterceptionBlockApplication.DALTest,InterceptionBlockApplication"/>
<container name="DALTest">
<extension type="Interception"/>
<interception>
<policy name="TestPolicy">
<matchingRule name="Method Signature Matching Rule" type="MemberNameMatchingRule">
<method name="MethodA"/>
<method name="MethodB">
</met开发者_如何学编程hod> I try to do that. But it will throw a exception that:
[ Configuration is incorrect, the type Microsoft.Practices.Unity.InterceptionExtension.MemberNameMatchingRule does not have a method named MethodA that takes parameters named .]
What should I do?
</matchingRule>
<callHandler name="MyLogCallHandler" type="InterceptionBlockApplication.MyLogCallHandler, InterceptionBlockApplication, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
</callHandler>
</policy>
</interception>
<register type="IDAL" mapTo="DALTest" name="DALTest">
<interceptor isDefaultForType="false" type="VirtualMethodInterceptor"/>
</register>
</container>
</unity>
Any help will be appreciate.
Regards.
David
The class MemberNameMatchingRule has a few constructors. For example, for a single method:
<matchingRule name="rule1" type="MemberNameMatchingRule">
<constructor>
<param name="nameToMatch" >
<value value="MethodA"/>
</param>
</constructor>
</matchingRule>
Other constructors that you might want to use:
public MemberNameMatchingRule(
IEnumerable<MatchingInfo> matches
)
public MemberNameMatchingRule(
IEnumerable<string> namesToMatch
)
public MemberNameMatchingRule(
string nameToMatch
)
public MemberNameMatchingRule(
IEnumerable<string> namesToMatch,
bool ignoreCase
)
public MemberNameMatchingRule(
string nameToMatch,
bool ignoreCase
)
If you need to pass an IEnumerable, you can either read and follow the article below: How to configure Unity to inject an array for IEnumerable
OR use a wildcard, for example:
<matchingRule name="rule2" type="MemberNameMatchingRule">
<constructor>
<param name="nameToMatch" >
<value value="Method*"/>
</param>
<param name="ignoreCase" value="true"/>
</constructor>
</matchingRule>
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