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Some "can't find" issues, but the program in running fine

after some pretty fanatic jumbled thingies i successfully managed to run FreeGlue with GLEW.

#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <GL/glew.h>
#include <GL/freeglut.h>
#define WINDOW_TITLE_PREFIX "Chapter 1"

int CurrentWidth = 800,
        CurrentHeight = 600,
        WindowHandle = 0;

unsigned FrameCount = 0;

void Initialize(int, char*[]);
void InitWindow(int, char*[]);
void ResizeFunction(int, int);
void RenderFunction(void);
void TimerFunction(int);
void IdleFunction(void);

int main(int argc, char* argv[])
{
        Initialize(argc, argv);

        glutMainLoop();

        exit(EXIT_SUCCESS);
}

void Initialize(int argc, char* argv[])
{
        GLenum GlewInitResult;

        InitWindow(argc, argv);

        GlewInitResult = glewInit();

        if (GLEW_OK != GlewInitResult) {
                fprintf(
                        stderr,
                        "ERROR: %s\n",
                        glewGetErrorString(GlewInitResult)
                );
                exit(EXIT_FAILURE);
        }

        fprintf(
                stdout,
                "INFO: OpenGL Version: %s\n",
                glGetString(GL_VERSION)
        );

        glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
}

void InitWindow(int argc, char* argv[])
{
        glutInit(&argc, argv);

        glutInitContextVersion(3, 3);
        glutInitContextFlags(GLUT_FORWARD_COMPATIBLE);
        glutInitContextProfile(GLUT_CORE_PROFILE);

        glutSetOption(
                GLUT_ACTION_ON_WINDOW_CLOSE,
                GLUT_ACTION_GLUTMAINLOOP_RETURNS
        );

        glutInitWindowSize(CurrentWidth, CurrentHeight);

        glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA);

        WindowHandle = glutCreateWindow(WINDOW_TITLE_PREFIX);

        if(WindowHandle < 1) {
                fprintf(
                        stderr,
                        "ERROR: Could not create a new rendering window.\n"
                );
                exit(EXIT_FAILURE);
        }

        glutReshapeFunc(ResizeFunction);
        glutDisplayFunc(RenderFunction);
        glutIdleFunc(IdleFunction);
        glutTimerFunc(0, TimerFunction, 0);
}

void ResizeFunction(int Width, int Height)
{
        CurrentWidth = Width;
        CurrentHeight = Height;
        glViewport(0, 0, CurrentWidth, CurrentHeight);
}

void RenderFunction(void)
{
        ++FrameCount;

        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

        glutSwapBuffers();
        glutPostRedisplay();
}

void IdleFunction(void)
{
        glutPostRedisplay();
}

void TimerFunction(int Value)
{
        if (0 != Value) {
                char* TempString = (char*)
                        malloc(512 + strlen(WINDOW_TITLE_PREFIX));

                sprintf(
                        TempString,
                        "%s: %d Frames Per Second @ %d x %d",
                        WINDOW_TITLE_PREFIX,
                        FrameCount * 4,
                        CurrentWidth,
                        CurrentHeight
                );

                glutSetWindowTitle(TempString);
                free(TempString);
        }

        FrameCount = 0;
        glutTimerFunc(250, TimerFunction, 1);
}

code is pretty simple, it runs perfectly, but this is showing some can't find errors. Can anyone suggest me where to look at for this issue?

'OGL_test1.exe': Loaded 'E:\Visual studio 2010\Projects\OGL_test1\Debug\OGL_test1.exe', Symbols loaded.
'OGL_test1.exe': Loaded 'C:\Windows\SysWOW64\ntdll.dll', Cannot find or open the PDB file
'OGL_test1.exe': Loaded 'C:\Windows\SysWOW64\kernel32.dll', Cannot find or open the PDB file
'OGL_test1.exe': Loaded 'C:\Windows\SysWOW64\KernelBase.dll', Cannot find or open the PDB file
'OGL_test1.exe': Loaded 'C:\Windows\SysWOW64\freeglut.dll', Binary was not built with debug information.
'OGL_test1.exe': Loaded 'C:\Windows\SysWOW64\user32.dll', Cannot find or open the PDB file
'OGL_test1.exe': Loaded 'C:\Windows\SysWOW64\gdi32.dll', Cannot find or open the PDB file
'OGL_test1.exe': Loaded 'C:\Windows\SysWOW64\lpk.dll', Cannot find or open the PDB file
'OGL_test1.exe': Loaded 'C:\Windows\SysWOW64\usp10.dll', Cannot find or open the PDB file
'OGL_test1.exe': Loaded 'C:\Windows\SysWOW64\msvcrt.dll', Cannot find or open the PDB file
'OGL_test1.exe': Loaded 'C:\Windows\SysWOW64\advapi32.dll', Cannot find or open the PDB file
'OGL_test1.exe': Loaded 'C:\Windows\SysWOW64\sechost.dll', Cannot find or open the PDB file
'OGL_test1.exe': Loaded 'C:\Windows\SysWOW64\rpcrt4.dll', Cannot find or open the PDB file
'OGL_test1.exe': Loaded 'C:\Windows\SysWOW64\sspicli.dll', Cannot find or open the PDB file
'OGL_test1.exe': Loaded 'C:\Windows\SysWOW64\cryptbase.dll', Cannot find or open the PDB file
'OGL_test1.exe': Loaded 'C:\Windows\SysWOW64\opengl32.dll', Cannot find or open the PDB file
'OGL_test1.exe': Loaded 'C:\Windows\SysWOW64\glu32.dll', Cannot find or open the PDB file
'OGL_test1.exe': Loaded 'C:\Windows\SysWOW64\ddraw.dll', Cannot find or open the PDB file
'OGL_test1.exe': Loaded 'C:\Windows\SysWOW64\dciman32.dll', Cannot find or open the PDB file
'OGL_test1.exe': Loaded 'C:\Windows\SysWOW64\setupapi.dll', Cannot find or open the PDB file
'OGL_test1.exe': Loaded 'C:\Windows\SysWOW64\cfgmgr32.dll', Cannot find or open the PDB file
'OGL_test1.exe': Loaded 'C:\Windows\SysWOW64\oleaut32.dll', Cannot find or open the PDB file
'OGL_test1.exe': Loaded 'C:\Windows\SysWOW64\ole32.dll', Cannot find or open the PDB file
'OGL_test1.exe': Loaded 'C:\Windows\SysWOW64\devobj.dll', Cannot find or open the PDB file
'OGL_test1.exe': Loaded 'C:\Windows\SysWOW64\dwmapi.dll', Cannot find or open the PDB file
'OGL_test1.exe': Loaded 'C:\Windows\SysWOW64\winmm.dll', Cannot find or open the PDB file
'OGL_test1.exe': Loaded 'C:\Windows\SysWOW64\glew32.dll', Binary was not built with debug information.
'OGL_test1.exe': Loaded 'C:\Windows\SysWOW64\msvcr100d.dll', Symbols loaded.
'OGL_test1.exe': Loaded 'C:\Windows\SysWOW64\imm32.dll', Cannot find or open the PDB file
'OGL_test1.exe': Loaded 'C:\Windows\SysWOW64\msctf.dll', Cannot find or open the PDB file
'OGL_test1.exe': Loaded 'C:\Windows\SysWOW64\atiglpxx.dll', Cannot find or open the PDB file
'OGL_test1.exe': Loaded 'C:\Windows\SysWOW64\atioglxx.dll', Cannot find or open the PDB file
'OGL_test1.exe': Loaded 'C:\Windows\SysWOW64\version.dll', Cannot find or open the PDB file
'OGL_test1.exe': Loaded 'C:\Windows\SysWOW64\ws2_32.dll', Cannot find or open the PDB file
'OGL_test1.exe': Loaded 'C:\Windows\SysWOW64\nsi.dll', Cannot find or open the PDB file
'OGL_test1.exe': Loaded 'C:\Windows\SysWOW64\atigktxx.dll', Cannot find or open the PDB file
'OGL_test1.exe': Loaded 'C:\Windows\SysWOW64\aticfx32.dll', Cannot find or open the PDB file
'OGL_test1.exe': Loaded 'C:\Windows\SysWOW64\atiadlxy.dll', Cannot find or open the PDB file
'OGL_test1.exe': Loaded 'C:\Windows\SysWOW64\wintrust.dll', Cannot find or open the PDB file
'OGL_test1.exe': Loaded 'C:\Windows\SysWOW64\crypt32.dll', Cannot find or open the PDB file
'OGL_test1.exe': Loaded 'C:\Windows\SysWOW64\msasn1.dll', Cannot find or open the PDB file
'OGL_test1.exe': Loaded 'C:\Program Files (x86)\Internet Download Manager\idmmkb.dll', Binary was not built with debug information.
The thread 'Win32 Thread' (0x1444) has exited w开发者_Go百科ith code -1073741510 (0xc000013a).
The program '[5464] OGL_test1.exe: Native' has exited with code -1073741510 (0xc000013a).


Those aren't errors, just information that the runtime couldn't fine the debug information for various DLLs. Don't worry, they aren't needed.


You can download the symbol files from Microsoft, see

How to use a symbol server

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