Manually creating a Flash AxHost.OcxState
I am trying to use the AxShockwaveFlashObjects.AxShockwaveFlash
object in a console application in C#. To do that, you have to set the obj.OcxState
to something. I looked at how the Forms designer does that, and it does it this way:
this.flash.OcxState = ((System.Windows.Forms.AxHost.State)(resources.GetObject("flash.OcxState")));
I looked in resources and there is nothing there.
My question is, how can I create an AxHost.State
manually so I can set the OcxState
of my flash object to it?
I see that the constructor of a State
takes a Stream
, int
, bool
, and a strin开发者_Go百科g
. But I don't know what to put in the Stream
(or the int
, bool
, or string
) to create it.
I love this question :P, because setting the OcxState lets you dynamically load a Flash movie from a stream in memory, something I've seen asked here and there without a reply ever (maybe it is now, dunno). I realized about this two years ago while working on an important project, and left it aside for three or so hours until I got this working.
As the stream you can use any stream, a MemoryStream is enough (in order to fill it you can use a BinaryWriter), to set the OcxState just do:
flashCtl.OcxState = new AxHost.State(stream, 1, false, null);
If the resources file has the OcxState entry empty, maybe it is because the Flash OCX lets you set an empty stream with no problems, that's something I don't know.
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