开发者

Type of addition (+) in F#

I just learned that OCAML have to have a . postfix for doing float arithmetic. An example would be 3. +. 4. which equals 7. (float). However, F# handles float and integer arithmetic in the same way, so both 3 + 4 (int) and 3. + 4. (float) works.

F# have + naturally assigned to int so let add a b = a + b is of type int -> int -> int. And indeed (+) gives me val it : (int -> int -> int) = <fun:it@6-1>.

That leads to the following sequence which I think quite counter-intuitive:

> 3. + 4.;;
val it : float = 7.0
> (+);;
val it : (int -> int -> int) = <fun:it@8-2>

So my question is: Is the "overloading" done by a special mechanism/开发者_运维知识库case in the compiler or is this a language-wide thing so I potentially can define a function called add (or anything else) which have a one definition for integers and one for floats (or any other type.)


Briefly, F# has an ad-hoc-overloading mechanism via the inline keyword and "static member constraints". There is some further magic specific to the built-in math operators, which magically assumes type int the absence of other constraints. (+) is just about the most special/magical thing in all of F#, so it does not make for a nice introduction to the language/type system.

In general, "overloading" is difficult for statically-typed, type-inferred languages. F#'s choices here are very pragmatic. OCaml does a different, simple, pragmatic thing (no overloading). Haskell does a different, complex-but-elegant thing (type classes). They're all somewhat reasonable points in the language/library design space.


Overloaded functions (and operators) must be marked inline in F#. This is because they depend on explicit member constraints. Those constraints are resolved at compile time. A function let inline add a b = a + b has the type 'a -> 'b -> 'c (requires member (+)) where + is a static function/operator. You can't do this in C#; it doesn't have static member constraints.

let inline add a b = a + b
add 1 2 //works
add 1.0 2.0 //also works


In addition to Brian´s answer and link:

https://github.com/fsharp/fsharp/blob/master/src/fsharp/FSharp.Core/prim-types.fs

I found some definitions in the code:

let inline (+) (x:int) (y:int) = (# "add" x y : int #)

and

let inline (+) (x: ^T) (y: ^U) : ^V = 
     AdditionDynamic<(^T),(^U),(^V)>  x y 
     when ^T : int32       and ^U : int32      = (# "add" x y : int32 #)
     when ^T : float       and ^U : float      = (# "add" x y : float #)
     when ^T : float32     and ^U : float32    = (# "add" x y : float32 #)
     ...

And the AdditionDynamic is defined here (loads of static stuff and CIL): https://github.com/fsharp/fsharp/blob/master/src/fsharp/FSharp.Core/prim-types.fs#L2374

Fun stuff:

(# "add" 1 2 : int32 #)

works, and gives 3 as output (with a warning saying you shouldn't do this.)

0

上一篇:

下一篇:

精彩评论

暂无评论...
验证码 换一张
取 消

最新问答

问答排行榜