Rendering multiple VBOs in one draw call in OpenGL
I have a few hundred VBOs. I want to only draw a subset of the VBOs each frame.
Is there anything faster than binding and drawing each VBO? Is there a batched draw command for multiple VBOs?
- How do I bind multiple VBOs
- Is there a version of
glMultiDrawElements
for sets开发者_Go百科 of VBOs?
AFAIK there is not, because there is only one GL_ARRAY_BUFFER binding point and only one buffer can be bound to it at anytime.
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