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Rendering multiple VBOs in one draw call in OpenGL

I have a few hundred VBOs. I want to only draw a subset of the VBOs each frame.

Is there anything faster than binding and drawing each VBO? Is there a batched draw command for multiple VBOs?

  1. How do I bind multiple VBOs
  2. Is there a version of glMultiDrawElements for sets开发者_Go百科 of VBOs?


AFAIK there is not, because there is only one GL_ARRAY_BUFFER binding point and only one buffer can be bound to it at anytime.

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