QGLBuffer and VBO
I have a problem with QGLBuffer. I'm trying to implement a dynamic VBO with Q开发者_运维技巧T + Opengl.
In the .h file
struct CVert {
float x;
float y;
};
...
typedef struct CVert CVert;
CVert* m_data;
QGLBuffer* m_bufferData;
int m_size;
in the .cpp
Constructor.
m_size = numberOfVertex;
m_bufferData = new QGLBuffer(QGLBuffer::VertexBuffer);
m_bufferData->create();
m_bufferData->bind();
m_bufferData->setUsagePattern(QGLBuffer::DynamicDraw);
m_bufferData->allocate(2*sizeof(float)* p_size);
m_data = (CVert*)m_bufferData->map (QGLBuffer::ReadWrite);
In the execution of the program I change some m_data values
m_data[pos].x = X1
m_data[pos].y = y1
In the draw method.
glEnableClientState(GL_VERTEX_ARRAY);
if (m_bufferData->bind ()) {
glVertexPointer( 2, GL_FLOAT, 0, (char *) NULL );;
glDrawArrays( GL_LINES, 0,m_size );
glDisableClientState(GL_VERTEX_ARRAY);
}
But nothig it's being drawn. I've checked that m_data is not null, and m_bufferData->bind() returns true. What am I doing wrong?
I think i've solved. Every time i've to edit the VBO. I have to
m_data = (CVert*)data->map (QGLBuffer::ReadWrite);
m_data[pos].x = X1;
m_data[pos].y = y1
data->unmap ();
it's doesn't work if I map only once in the constructor
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