input type="image" and input type="button" to draw in html5 canvas, the button is working but i need the image to work
Hello What i need to do is when i click an image outside the canvas it calls a javascript function to draw something on the HTML5 canvas.
when i use a button to do this it works fine
<input type="button" id="xxx" onclick="draw()"/>
but when i use an image
<input type="image" id="xxx" onclick="draw()" src="file/sw1.gif"/>
the problem is that when i click the image it o开发者_如何学Gopens a new page something looks like
 index.html?x=89&y=8 
the question is how can i make the image act just like the button without opening a new page?
Thanks
Simply use the <img> tag instead of an image input, because this is not what it was made for.
You can certainly use an image button to execute Javascript on the onclick event.  I think the key is to remove the action and id attributes from the form element.  This (admittedly trivial) code works fine:
<!DOCTYPE html>
<html>
    <body>
        <form>
            <input type="image" value="Submit" onclick="doSomething();" src="html5.png">
        </form>
        <script>
            function doSomething()
            {
                alert("hi mom");
            }
        </script>
    </body>
</html>
Tested with FF 5, Chrome 12, Safari 5, and (gasp!) IE 9 (on Win7).
 
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