Memory leaks when generating dispatch source timer events
We are using dispatch queues to generate timer events. Following is the code which does the task:
dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0); timer = dispatch_source_create(DISPATCH_SOURCE_TYPE_TIMER, 0, 0, queue); if (!timer) return self; dispatch_source_set_timer(timer, dispatch_walltime(NULL, 0), interval * NSEC_PER_SEC, 5 * NSEC_PER_SEC); dispatch_source_set_event_handler(timer, ^{ //Some work… });
This works very well except that when we run the profiler, we see a lot of memory leaks from these methods:
- dispatch_source_create
- dispatch_source_set_timer
- dispatch_source_set_event_handler
We had made sure that timer is released using dispatch_release() method.
Can someone please let us know if there is any mistake we are doing in the code above? And 开发者_开发知识库also if you can point out any example of timer event generation, it would be helpful.
dispatch_source_set_timer(3) Mac OS X Manual Page
All timers will repeat indefinitely until dispatch_source_cancel() is called.
How do you call dispatch_source_cancel() and dispatch_release() for the timer?
Dispatch source timer example:
dispatch_source_t timer = dispatch_source_create(
DISPATCH_SOURCE_TYPE_TIMER, 0, 0,
dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0));
dispatch_source_set_timer(timer,
dispatch_time(DISPATCH_TIME_NOW, 1ull * NSEC_PER_SEC),
DISPATCH_TIME_FOREVER, 1ull * NSEC_PER_SEC);
dispatch_source_set_event_handler(timer, ^{
NSLog(@"wakeup!");
dispatch_source_cancel(timer);
});
dispatch_source_set_cancel_handler(timer, ^{
NSLog(@"canceled");
dispatch_release(timer);
});
dispatch_resume(timer);
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