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Tracing a ray from the camera to the mouse pointer in GLUT

I'm no开发者_StackOverflowt really sure if it makes sense but I need to do and there is a chance there won't be any obstacle in front.


Is's not clear what you mean by tracing but :

1 You may be looking for gluUnProject to go from screen coordinates to space coordinates. With the help of the Z buffer for distance from camera, you can get the coordinates of 3D point which is seen at the specified pixel.

2 you want to draw a 3D line from camera origin to some 3D point at the mouse cursor. Well it's just a point at the mouse cursor.

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