HTML Canvas draw arc between two points
I have found similar questions out there, but no answer. I have sketched a circle like so
ctx.strokeStyle='rgb(0,0,0)';
ctx.lineWidth=10;
ctx.beginPath();
ctx.arc(100,100,45,0,Math.PI*2,true);
ctx.closePath();
ctx.stroke();
which gives a circle situated at (100,100) with radius 45, plus 5 for the linewidth, making it a circle of radius 50. Now, I want to sketch the exact same circle, but another color, and only 1/4 of the original circumfrance (think the XBOX 360 red ring of doom). So I tried this
ctx.strokeStyle='rgb(0,250,0)';
ctx.lineWidth=10;
ctx.beginPath();
ctx.arc(100,100,45,0,Math.PI/2,true); //use 1/4 of original angle
ctx.closePath();
ctx.stroke();
But that has the really annoying aspect of connecting the first and last points (sometimes I wonder who created the canvas element, like when embedding text, but don't get 开发者_StackOverflow社区me started on that...)
I've commented out the line you don't want. By calling closePath()
, you are closing the path of your arc.
Example
JavaScript
ctx.strokeStyle='rgb(0,250,0)';
ctx.lineWidth=10;
ctx.beginPath();
ctx.arc(100,100,45,0,Math.PI/2,true); //use 1/4 of original angle
//ctx.closePath();
ctx.stroke();
jsFiddle.
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