g_io_channel + socket = client, and GIO not work properly
dude here im gonna create client and combine with GIO Channel, and after i put it all together, it seems appears to work on socket, but the g_io_channel not as watching, like crashing or such..
please see following code :
#include <stdio.h>
#include <gio/gio.h> // g_timeout_add
#include <gtk/gtk.h> // gtk
#include <netinet/in.h> //sockaddr_in
#include <sys/socket.h> // socket();
#include <arpa/inet.h> // inet_addr();
#include <string.h> // memset();
struct dada
{
gint id_sock;
guint id_gio_watch;
};
gboolean incoming(GIOChannel *chan, GIOCondition condition, struct dada *didi )
{
int byte;
int insock = g_io_channel_unix_get_fd(chan);
#define MAXMAX 128
char buff[128];
printf("sock : %d\n",insock);
byte = recv(insock,buff,MAXMAX-1,0);
if(byte <= 0)
{
perror("recv");
close(didi->id_sock);
g_source_remove(didi->id_gio_watch);
return FALSE;
}
else
{
buff[byte] = '\0';
printf("coming : %s",buff);
}
return TRUE;
}
// gtk area
void hello(GtkWidget *widget, gpointer data)
{
g_print("Haii world %s\n", (char *)data);
}
gint delete_event(GtkWidget *widget, GdkEvent *event, gpointer data)
{
g_print("a delete event has been occured properly :D\n");
return(0);
}
void destroy(GtkWidget * widget, gpointer data)
{
gtk_main_quit();
}
// end of gtk area
int main(int argc, char **argv)
{
//gtk bussines from here
GtkWidget *window;
GtkWidget *button;
gtk_init(&argc,&argv);
window = gtk_window_new(GTK_WINDOW_TOPLEVEL);
gtk_signal_connect(GTK_OBJECT(window), "delete_event", GTK_SIGNAL_FUNC(delete_event), NULL);
gtk_signal_connect(GTK_OBJECT(window), "destroy", GTK_SIGNAL_FUNC(destroy), NULL);
gtk_container_set_border_width(GTK_CONTAINER(window),10);
button = gtk_button_new_with_label("ohayo");
gtk_signal_connect(GTK_OBJECT(button), "clicked", GTK_SIGNAL_FUNC(hello), (gpointer)"hha" );
gtk_signal_connect_object(GTK_OBJECT(button), "clicked", GTK_SIGNAL_FUNC(gtk_widget_destroy), GTK_OBJECT(window));
gtk_container_add(GTK_CONTAINER(window),button);
gtk_widget_show(button);
gtk_widget_show(window);
//gtk bussiness done here...
// network code //
struct dada didi;
memset(&didi,0,sizeof(didi));
struct sockaddr_in my; // set my network device info
gint rootsock; // handle the root socket
//socket
rootsock = socket(AF_INET,SOCK_STREAM,IPPROTO_TCP);
//binding
memset(&my,0,sizeof(my));
my.sin_addr.s_addr = inet_addr("127.0.0.1");
my.sin_family = AF_INET;
my.sin_port = htons(1111);
//bind(rootsock,(struct sockaddr*)&my,sizeof(my));
printf("sock : %d\n",rootsock);
connect(rootsock,(struct sockaddr*)&my,sizeof(my));
didi.id_sock = rootsock;
didi.id_gio_watch = g_io_add_watch(g_io_channel开发者_如何学C_unix_new(didi.id_sock),G_IO_IN|G_IO_OUT,(GIOFunc)incoming,&didi);
// network code //
gtk_main();
return 0;
}
compiling :
$ gcc -o konek_gioglib konek_gioglib.c `pkg-config glib-2.0 --libs --cflags gtk+-2.0`
my own pc run as server with port 1111 and stream connection ( TCP ) :
$ nc -v -l 1111
running my app :
$ ./konek_gioglib
sock : 6
sock : 6
server got connection and send some word :
$ nc -v -l 1111
Connection from 127.0.0.1 port 1111 [tcp/*] accepted
a
a
and when the server send something, gtk window show but with error like these :
is there anyone dont mind to explain, why these things could happened to mine ?
well last night I brainstormed myself with my own heart, and finally could make these thing work,
here the proper code
#include <stdio.h>
#include <gio/gio.h> // g_timeout_add
#include <gtk/gtk.h> // gtk
#include <netinet/in.h> //sockaddr_in
#include <sys/socket.h> // socket();
#include <arpa/inet.h> // inet_addr();
#include <string.h> // memset();
#include <fcntl.h>
#include <stdlib.h>
struct dada
{
gint id_sock;
guint id_gio_connect;
guint id_gio_watch;
};
gboolean readdata(GIOChannel *chan,GIOCondition condition, struct dada *didi)
{
gchar dada[20] = {0};
int dadaz =0;
if( condition != G_IO_IN )
return FALSE;
if(dadaz = recv(g_io_channel_unix_get_fd(chan),dada,19,0)<=0)
{
perror("recv");
close(didi->id_sock);
g_source_remove(didi->id_gio_connect);
g_source_remove(didi->id_gio_watch);
exit(0);
return FALSE;
}
printf("data in : %s\n",dada);
return TRUE;
}
gboolean incoming(GIOChannel *chan, GIOCondition condition, struct dada *didi )
{
if( condition & G_IO_ERR || condition & G_IO_HUP )
return FALSE;
didi->id_gio_watch = g_io_add_watch(chan,G_IO_IN | G_IO_ERR | G_IO_HUP,(GIOFunc)readdata,didi);
return FALSE;
}
// gtk area
void hello(GtkWidget *widget, gpointer data)
{
g_print("Haii world %s\n", (char *)data);
}
gint delete_event(GtkWidget *widget, GdkEvent *event, gpointer data)
{
g_print("a delete event has been occured properly :D\n");
return(0);
}
void destroy(GtkWidget * widget, gpointer data)
{
gtk_main_quit();
}
// end of gtk area
int main(int argc, char **argv)
{
//gtk bussines from here
GtkWidget *window;
GtkWidget *button;
gtk_init(&argc,&argv);
window = gtk_window_new(GTK_WINDOW_TOPLEVEL);
gtk_signal_connect(GTK_OBJECT(window), "delete_event", GTK_SIGNAL_FUNC(delete_event), NULL);
gtk_signal_connect(GTK_OBJECT(window), "destroy", GTK_SIGNAL_FUNC(destroy), NULL);
gtk_container_set_border_width(GTK_CONTAINER(window),10);
button = gtk_button_new_with_label("ohayo");
gtk_signal_connect(GTK_OBJECT(button), "clicked", GTK_SIGNAL_FUNC(hello), (gpointer)"hha" );
gtk_signal_connect_object(GTK_OBJECT(button), "clicked", GTK_SIGNAL_FUNC(gtk_widget_destroy), GTK_OBJECT(window));
gtk_container_add(GTK_CONTAINER(window),button);
gtk_widget_show(button);
gtk_widget_show(window);
//gtk bussiness done here...
// network code //
struct dada didi;
memset(&didi,0,sizeof(didi));
struct sockaddr_in your; // set my network device info
gint rootsock; // handle the root socket
//socket
rootsock = socket(AF_INET,SOCK_STREAM,IPPROTO_TCP);
memset(&your,0,sizeof(your));
printf("sock : %d\n",rootsock);
your.sin_family = AF_INET;
your.sin_addr.s_addr = inet_addr("127.0.0.1");
your.sin_port = htons(1111);
connect(rootsock,(struct sockaddr*)&your,sizeof(your));
didi.id_sock = rootsock;
didi.id_gio_connect = g_io_add_watch(g_io_channel_unix_new(didi.id_sock),G_IO_IN | G_IO_OUT | G_IO_ERR | G_IO_HUP,(GIOFunc)incoming,&didi);
// network code //
gtk_main();
return 0;
}
and the only different had made is the "worked" code , need :
- gio for connecting, and gio for watching
instead of be "non-worked" code ( only gio for connecting
), but again i just wondering "why", why on connect() need two gio (recursively) in order make these "gio things" work,
these is really odd, if I see back then on g_io_channel + socket = server , still just get one client ? in C language
which on accept() just need only one gio and only for watching.
if someone could explain these, how great it'll be :)
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