Cocos2d-iPhone: "update" called after dealloc
So I have a subclass of a CCSprite object, and in its init method, I call:
[self scheduleUpdate]
I later release this object from its parent CCNode like so:
[self removeChild:sprite cleanup:YES];
In addition, I call [self unscheduleUpdate] in the sprite's dealloc method.
However, I'm getting a bad memory access, so it appears that the update method is still attempted after the object is released (I've narrowed it down to this, as it works perfectly if I comment out the [self scheduleUpdate] line.
开发者_C百科Any ideas?
Found this post in an attempt to ask the same question. I tried unschedule update (within my init method as well) with no luck, but then realized that by moving the [self unscheduleUpdate]; to the actual update method (which is running continuously, unlike the init method) based on a condition it worked!
So, for those looking for copy paste, here's a progress bar example that I'm implementing from http://www.ccsprite.com/cocos2d/using-ccprogresstimer-cocos2d-example.html#HCB_comment_box
-(id) init
{
//initialize progress bar, make sure to add a file named green_health_bar.png to your
//resource folder
timer = [CCProgressTimer progressWithFile:@"green_health_bar.png"];
//set the progress bar type to horizontal from left to right
timer.type = kCCProgressTimerTypeHorizontalBarRL;
//initialize the progress bar to zero
timer.percentage = 0;
//add the CCProgressTimer to our layer and set its position
[self addChild:timer z:1 tag:20];
[timer setPosition:ccp(100, 280)];
[self scheduleUpdate];
}
and in your update method:
-(void)update:(ccTime)dt
{
//get progress bar
CCNode* node = [self getChildByTag:20];
timer.percentage += dt * 10;
if (timer.percentage >= 100)
{
[self gameOver]; //used to stop parallax and show gameover menu
[self unscheduleUpdate];
}
}
I usually don't allow forum reply emails, but feel free to ask questions via @russ152!
Hmm.. try not to use scheduleUpdate? I tried looking for self unscheduleUpdate but there is not such function in a CCNode.. You can try [self unscheduleAllselectors], which stops all selectors of the object , including the update selector, if you are not using the object anymore.. Or use custom selectors instead..
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