How can code inside an Objective-C block reference the block object itself?
self
is merely a captured variable inside a block and doesn't reference the block itself, so how does a block reference itself without having an explicit captured variable for tha开发者_StackOverflow社区t purpose?
__block void(^strawberryFields)();
strawberryFields = [^{ strawberryFields(); } copy];
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT,0),
strawberryFields);
you use the
__block
because the block will make a copy of the value ofstrawberryFields
when the block is created which will be before the assignment.you also must
copy
the block prior to any other copy operation or else you'll end up with a block that references the on-stack original version.note that the above code leaks the block. Somewhere, there needs to be a
release
of that block to balance the copy.
I found this pattern to work and stable for ARC (automatic reference counting), both in Debug and Release builds.
-(void) someMethod
{
// declare a __block variable to use inside the block itself for its recursive phase.
void __block (^myBlock_recurse)();
// define the block
void (^myBlock)() = ^{
// ... do stuff ...
myBlock_recurse(); // looks like calling another block, but not really.
};
// kickstart the block
myBlock_recurse = myBlock; // initialize the alias
myBlock(); // starts the block
}
Initially I tried just putting a __block
modifier to myBlock
and use that variable directly to recurse within the block's implementation. That works on the ARC Debug build but breaks with an EXC_BAD_ACCESS
on the Release build. On the other hand removing the __block
modifier raises a "variable not defined when captured by block" warning (and I was reluctant to run it and test).
I have never tried this before and not 100% sure it's useful, if valid, but for example:
typedef void (^BasicBlock)(void);
__block BasicBlock testBlock;
testBlock = ^{NSLog(@"Testing %p", &testBlock);};
testBlock();
You probably have declare the variable with __block to prevent self-retain cycle.
The block needs some way to nil out its own reference. Typically it is done by storing the block in a property of the class.
Sometimes you can prefer to not use a property. Here is how you do it without a property:
__weak id weakSelf = self;
__block id block = ^{
if(weakSelf) {
// .. do whatever
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, 5 * NSEC_PER_SEC), dispatch_get_main_queue(), block);
}
else {
block = nil;
}
};
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, 5 * NSEC_PER_SEC), dispatch_get_main_queue(), block);
The key thing to keep in mind is that all code paths must lead to a block = nil. We do that here by calling the block every 5 seconds until weakSelf turns nil.
Note that in ARC, it's a little different -- __block
object pointer variables are by default retained in ARC, unlike in MRC. Thus, it will cause a retain cycle. It is necessary for the block to capture a weak reference to itself (using __weak
) in order to not have a retain cycle.
However, we still need a strong reference to the block somewhere. If there are no strong references, the block (which is on the heap since it's copied) will be deallocated. Thus, we need two variables, one strong and one weak, and inside the block use the weak one to reference itself:
__block __weak void(^weakBlock)();
void(^myBlock)();
weakBlock = myBlock = [^{ weakBlock(); } copy];
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT,0),
myBlock);
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