Static and moving shapes in spacemanager
Dear all, I have开发者_如何学Python an application that uses cocos2d spacemanager with gravity set to a specific value. If i want to make a shape in the middle of the screen it will fall down to the floor, if i set the gravity to zero all other object will not move as supposed, if i use a second spacemanager and set its gravity to 0 i cant detect collision between objects from different spacemanagers. how can i add a shape that wont fall down in the middle of the screen and detect its collision while other objects behave correctly according to the gravity set. Also a question is, should i use shapes (Circle, rectangle, ... etc) with spacemanager and if i want to use a ccsprite (image) i should put it in a shape or i can use the sprite alone (e.g. a tree is not a rectangle or circle collision and reflection wont be natural how can i do this). regards
Every shape has a property called mass. If you want a shape to be static and respond to collisions just set mass to STATIC_MASS
like this:
cpShape *ball = [smgr addCircleAt:cpv(440,70) mass:STATIC_MASS radius:10];
to ad an image, do that:
cpShape *ball = [smgr addCircleAt:cpv(440, 70) mass:STATIC_MASS radius:10];
[super initWithShape:playerShape file:@"ball.png"];
If this doesn't work, set up a cpCCSprite in it with a shape.
You can search for cpCCSprite on google, im sure you'l find something :)
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