Overriding == and != on a class
is there any way to do this on a class and still retain the capability to detect whether a variable of the Type is null ? I can do this for structs, (cause struct can't really be null, with a struct, instead of comparing x with null, you use a separate method caleld IsNull or HasValue... but you can't use that technique with a class cause when the class variable is null, of course, you can't call such an instance method on it !
public class myClass: IEquatable<myClass>
{
public int IntValue { get; set; }
public static bool operator ==(myClass cA, myClass cB)
{ return cA is myClass && cB is myClass && cB.Equals(cA); }
public static bool operator !=(myClass cA, myClass cB)
{ return !(cA == cB); }
public override bool Equals(object o)
{ return o is myClass && this == (myClass)o; }
public override bool Equals(myClass o)
{ return IntValue == o.IntValue; }
}
but when I go:
myClass x;
if (x != null) // this returns false when it should be true
{
//code to execute with x here
}
For what it's worth, the only reason I want this to be a class is because it participates in a simple inheritance relationship. This is an immutable class, and in effect what I am trying to do here is code it so it can behave like an immut开发者_StackOverflow中文版able and nullable class, exactly like an immutable, nullable struct behaves (such as Nullable<int>
or Nullable<float>
etc.
That's why IsNull
should be a static method taking a parameter. string.IsNullOrEmpty
is a good example. After that, nothing prevents you from making it an extension method.
public class MyClass
{
public static bool IsNull(MyClass other)
{ return ReferenceEquals(other, null); }
public static bool HasValue(MyClass other)
{ return !IsNull(other); }
// other code
}
public static class MyClassExtension
{
public static bool IsNull(this MyClass myClass)
{
return MyClass.IsNull(myClass);
}
}
This will let you do the following without throwing:
MyClass myClass = null;
if(myClass.IsNull())
{
//...
}
If you're not initializing x
so it is null
, you need to do this
myClass x = new myClass();
if (x != null) {/* is true */}
You can always use:
ReferenceEquals(x, null)
this returns a boolean value showing whether x is null.
- You should not do this at all.
- You should only do this for an immutable class, if you really must. And then,
- You should follow the guidelines
public class myClass: IEquatable<myClass>
{
public static bool operator ==(myClass cA, myClass cB)
{ return (cB == null && cA = null) || (cA is myClass && cB is myClass && cB.Equals(cA)); }
}
Why not just override GetHashCode and Equals?
when you override them both it allows you do do both == and != very easily..
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