Executing a method from a non-reference dll based on its attributes
I have a Visual Studio 2008 C# .NET 3.5 project where I accept a non-reference DLL as a plugin. The plugin implements an arbitrary number of classes derived from a known interface. Each class implements a set of known functions from that interface, but may also implement unknown functions that have a known attribute.
[AttributeUsage(AttributeTargets.Method, AllowMultiple = false)]
public class SomeAttribute : Attribute
{
public SomeAttribute(string description) { /*...*/ }
}
public class PluginClassA : IPluginInterface
{
public PluginClassA(int some_val) : base(some_val)
{
}
public override void Begin() { /*do interesting things...*/ }
public override void End() { /*do interesting things...*/ }
[SomeAttribute("Attribute Title")]
public void SomeUnknownFunction() { /*do interesting things...*/ }
[SomeAttribute("Attribute Title")]
public void SomeOtherFunction() { /*do interesting things...*/ }
}
I'd like to be able to Load that plugin DLL and execute its functions in this order:
- Begin()
- Each function with the attribute
SomeAttribute
- End()
I have something like this:
static void Ma开发者_如何学Goin(string[] args)
{
Assembly u = Assembly.LoadFile("Plugin.dll");
foreach (Type t in u.GetTypes())
{
if (t.GetInterface("IPluginInterface") != null)
{
IPluginInterface plugin = (IPluginInterface)Activator.CreateInstance(t, new int());
plugin.Begin();
foreach (MemberInfo mi in t.GetMembers())
{
if (mi.IsDefined(typeof(SomeAttribute), true))
{
// we found a member with the `SomeAttribute` attribute.
// how can I execute that method?
// I'd need something like a C++ function pointer to the function.
}
}
plugin.End();
}
}
}
Thanks, PaulH
Once you have a MethodInfo, you can use Invoke on that. If the MemberInfo returned from GetMembers actually points to a method, you can cast it to MethodInfo. So you can use this code once you have the member info:
var method = mi as MethodInfo;
if (method != null)
method.Invoke(plugin, null);
You can also create a delegate that represents the method. This is more suitable if you need to call it more than once.
Action action = (Action) Delegate.CreateDelegate(typeof(Action), plugin, method);
// Calls the method pointed to by the MethodInfo
action();
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