C# UDP Socket doesn't receive data until after data is sent
I'm having trouble with a socket that I'm using to send UDP data in C# --- basically the socket isn't receiving any data from other computers on the network until some data has been sent over the socket first.
Not really sure why it's behaving strangely, I was hoping you guys could point me in the right direction -- code sample is below.
Thanks
-- Dan
private Socket UDPSocket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
IPAddress bindIP = BindingIP;
if (bindIP == IPAddress.None)
throw new Exception("Error binding to network interface \"" + _mcinter + "\" - interface not found");
//recieve data from any source
IPEndPoint LocalHostIPEnd = new IPEndPoint(bindIP, Target_Port);
//init Socket properties:
UDPSocket.SetSocketOption(SocketOptionLevel.Udp, SocketOptionName.NoDelay, 1);
//allow for loopback testing
UDPSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, 1);
//extremly important to bind the Socket before joining multicast groups
开发者_Python百科 UDPSocket.Bind(LocalHostIPEnd);
//get in waiting mode for data - always (this doesn't halt code execution)
UDPSocket.BeginReceiveFrom(...);
Nevermind, fixed
The moral of the story is --- always check to see if the firewall is enabled...
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