ApplyLinearImpulse() working in one direction only
I am trying to use both b2PrismaticJoint and b2MouseJoint. I need to move my projectile along x-axis to position it for target and want to only swipe vertically without moving the projectile to throw it in that direction. I am using ApplyLinearImpulse() but no matter in which direction i swipe it's direction is always towards top-right. The code is:
- (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *myTouch = [touches anyObject];
CGPoint location = [myTouch locationInView:[myTouch view]];
location = [[CCDirector sharedDirector] convertToGL:location];
b2Vec2 locationWorld = b2Vec2(location.x/PTM_RATIO, location.y/PTM_RATIO);
if (_mouseJoint) {
_world->DestroyJoint(_mouseJoint);
_mouseJoint = NULL;
}
if(_primJoint) {
_world->DestroyJoint(_primJoint);
_primJoint = NULL;
}
if (hit) {
_strikerBody-开发者_如何转开发>ApplyLinearImpulse(locationWorld, _strikerBody->GetPosition());
}
}
Looks like your locationWorld
vector is pointing in the same direction every time. I think you want something like this:
b2Vec2 impulseDirection = locationWorld - _strikerBody->GetPosition();
impulseDirection.Normalize();
const double Force = 10 * _strikerBody->GetMass(); //or anything you want
_strikerBody->ApplyLinearImpulse( Force*impulseDirection, _strikerBody->GetPosition() );
Now the impulse will be applied to the center of the _strikerBody
in the touch direction (relative to the _strikerBody
) .
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