Alright what I noticed is that when I am developing against iOS 4.3, and I set my deployment target as iOS 4.1, I DO NOT get any kind of warning from the IDE about calls which are not supported in the
After changing the BaseSDK of my project to 10.6 I noticed that my custom drawn text looks different (look at the images: the same code for drawing)
I have a project for the iPhone, and I\'m using an iPad to test it out on. My iPad is running 3.2. The project has a Base SDK of 4.2 and a Deployment target of 3.2. However, when I try to install it
Want to make sure I got that right: Base SDK = What you\'re building against. If it\'s set to 4.1, then you build against the 4.1 SDK.
I just finish my iPhone game using cocos2d, and I want to submit it to Apple. I\'ve read this article: Building Your App for Distribution, and they say: