Does OpenRasta support Unity 2.0 ? The DI.Unity开发者_开发问答 is build against Unity 1.2https://github.com/openrasta/openrasta-unity -- Support for Unity 2.1+ now (Although it has been 9 months since
I am experiencing the following problem with Unity framework. We have a singleton classes in our project. They have some properties that should be injected by Unity container. Here is the code:
I want to map most of my interfaces to concrete classes in my app.config file. However, I would like to register some interfaces to the same Unity catalog at runtime. I tried the code below, but it gi
I\'m using Unity 2.0 and in the following code I\'m trying to in开发者_C百科ject a specific tool in the Worker object.
I have a simple question that I think som开发者_JAVA百科eone will answer very fast, but I tried to find the answer myself and couldn\'t (maybe just bad luck).
Unity 2.0: By default RegisterInstance uses the ContainerControlledLifetimeManager. When the Unity container is disposed, it calls Dispose 开发者_如何学JAVAon the instance (if IDisposable).
I have Unity 2.0 working well within the App.xaml.cs to register and resolve within that class. The question I have is regarding a best practice.
I was in Unity 1.2, use the following code: UnityConfigurationSection UnitySection = (UnityConfigurationSection)ConfigurationManager.GetSection(\"Unity\");
大家有没有看过最近热播的青春剧《二十不惑》? 我果断入坑~ 说实话这部剧很有代入感,也引发了我对人生价值的思考。