I need a very simple c++ function that calls a lua function that returns an array of strings, and stores them as a c++ vector. The function can look something like this:
Please help to classify ways of organizing C++/Lua game code and to separate their duties. What are the most convenient ways, which one d开发者_如何学JAVAo you use?
How to register a C function in Lua, but 开发者_如何学运维not in a global context, but as a table field?This is what luaL_register() is intended to do, for one or more functions. The canonical usage i
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