I would like to know is there a way to pass a struct pointer to a lua script, and reach it\'s members from lua without copy (for read and write purposes).
require \"utils.lua\" stdin:1: module \'utils.lua\' not found: no field package.preload[\'utils.lua\'] no file \'D:\\blizzard\\Projects\\Lu开发者_开发知识库a\'
I\'ve got a lot of c++ code which contains a lot of functions and classes in namespaces (boost, for example).
Just a small question from a \"Lua newbie\"...I have been using LuaJIT and it is awesome, no the question is since LuaJIT is Lua 5.1 compatible does that mean I can use all the \"LuaRocks\" that stand
How do I configure mod_lua to use LuaJIT, instead of just plain 开发者_JAVA百科Lua?I was able to compile Apache 2.3 and link mod_lua against LuaJIT 2.0b6 like this:
I recently looked into Lua and it seems really nice. The only annoying thing is its lack of (standard) libraries. But with the JIT compiler comes along a nice FFI C interface.
EDIT: unfortunately LuaJIT was taken out of the comparison in the link below. This comparison of programming languages shows that LuaJIT has an over tenfold improvement over the normal Lua implementa
As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references,or expertise, but this question will likely so开发者_StackOve
I have been trying to set up a Ja开发者_JAVA百科va form in NetBeans with 15 - 20 visual components (buttons, textfields, etc.) and I have been using the Free Design layout paradigm on the MAC.