I have a UITableView in my app in which I load several images from the NSDocumentDirectory. It works, but when scrolling up and down, the app seems to freeze a bit, most likely because of the images b
I\'m trying to complie my app for iOS 4. It includes Three20. I\'ve set the base SDK to \"iPhone Device 4.0\" and the Deployment Target to \"iPhone OS 3.0\" but I get this message:
I tried to build my (cocos2d 0.99.0-based) project with iPhone SDK 4 GM which was just released today. The reason is because I want to incorporate iAds in my apps. However I got 20 error messages whic
I just watched this video from Apple that shows multi-tasking on the new iPhone (running iOS 4.0).What are the implications of multi-tasking to developers?Include both positives and negatives.
iPhone is 480 x 320, iPad is 1024 x 768, iOS 4 is 960 x 640. What is the good practice of managing images for 3 resolutions?
Hope someone can help me on this, on the old OS version 3.0 and down , hitting the done button one playing a Video would automatically dismiss the view, but now since we have to control the view appea
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical andcannot be reasonably answered in its current form. For help clari
When I last installed Xcode 3.2.3 Beta 2 (OS 4.0 support), it had all the iPhone Device & Simulator 3.x.
In 3.1 I\'ve been using an \"offscreen\" MKMapView to create map images that I can rotate, crop and so forth before presenting them the user. In 3.2 and 4.0 this technique no longer works quite right.
I\'m building an iPhone appli开发者_如何学Gocation with a base SDK target of 3.1.x. I\'ve got a friend who offered to test it on the OS 4.0 beta, but I\'m wondering in advance if I should bother. Will