I was taking a look at the Quake 1 GPL Code and I came across various similar header files, the purpose or use of which I don\'t seem to under开发者_如何学Gostand. They look like tables of some sorts
I\'m wondering if anyone knows of a way to export geometry/textures for a rigged, animated character as Quake MD2? I’m developing an app for mobile devices, and I’ve found that MD2 works great for l
I have a VC++ managed app that was built and tested against VC80.CRT version 8.0.50727.762.I verified that the embedded manifest points to 762, and the build machine has 762 as the latest VC80.CRT ver