I\'m currently working on an application with the need to display large engineering drawings that can be 8800x6800 or larger. The requirements state that the user should be able to pan and zoom the im
public class PageGallery extends Gallery implements OnScaleGestureListener, OnGestureListener{ private static final String TAG = \"Multitouch eventi\";
I can draw sh开发者_StackOverflowapes on a canvas. Now I\'d like to let users pan and zoom in and out using keyboard controls.You could use variable to keep track of user feedback for zoom and pan, wh
I have a problem developing a web application for iPhone. When I visit a simple example like http://c开发者_运维知识库ode.google.com/intl/sv-SE/apis/maps/documentation/javascript/examples/map-simple.h
I need to render a large number of hextiles on a canvas. I would like to make this such that I render only the tiles that are visible to the user and load additional hextiles as the user scrolls (usin
I am trying to create an extended version of MapView. The problem is when extended version of MapView is defined, mapview does not pan.
I\'ve got a little problem with the UIPanGestureRecognizer. The Recognizer does not report the UIGestureRecognizerStateEnded
What\'开发者_开发问答s the best way to implement a pan-able zoomable game map with Cocos2d for iPhone. It would be like Mobile Safari except with a game map that doesn\'t fit completely on screen. Or
I have some images that I loaded from a remote source stored in Bitmap variables and I want to display them. In addition to switching between these images the user should also be able to zoom and pan
Just trying to create a simple method that counts up 1 on the tally when the button is pressed.My knowledge is extremely limited and I am pretty sure that my problem is somewhere in the method impleme