My goal was to color the vertexes according to their order EDIT: long time goal: access to preceding and following vertexes to simulate gravity behavior
So from playing around with it so far, I gather that GLSL geometry shaders work after the input vertices are transformed by the projection/modelview matrices. In other words, the geometry shaders proc
So a vertex shader is executed for each vertex and a fragment shader for each fragment (right?). How many times is a geometry shad开发者_如何学运维er executed?It\'s executed once for each primitive (
So I want to draw lots of quads (or even cubes), and stumbled across this lovely thing called the geometry shader.
I am trying to use a trivial geometry shader but when run in Shader Builder on a laptop with a GMA X3100 it falls back and uses the software render. According this document the GMA X3100 does support
I am a complete newbie to mac/objective-c. My question is: I wonder if it\'s possible to bind a UILabel text to a variable, while not having to manually set the text when value change.