The idea is to read strings from standard input until EOF is reached (in this format \"string - string\"). Then, break the string into two strings and and save them to a 2d array. The array is dynamic
I have initialized an delegate object in ViewDidLoad of my ViewController, but when I am again loading it, it is initializing the value aga开发者_如何学Cin.
Here are two pieces of Objective-C code in a Foundation app. This piece of code is in a function: [arrayOfObjects addObject:[[TheShape alloc] init]];
I\'m an experienced C/C++ programmer starting to learn Objective-C development. I\'m currently looking through the UICatalog sample and came across another instance of an i开发者_如何学运维diom I\'ve
From forum discussion , seem like that the big difference is performance factor, allocWithZone: will alloc memory from particular memory ar开发者_如何学运维ea, which reduce cost of swapping.
this is my snippet: - (id) initWithFrame:(CGRect)frame andConfig:(PGParams*) params { for (int i=0; i<[conf.map count]; i++)
Do I create multiple memory leaks by: NSMutableArray *array=[[NSMutableArray alloc] init]; [array addObject:[[NSNumber alloc] initWithBool:boolVariable1]];
I\'ve been reading about autoreleasepool but there is a point which is a bit unclear to me. I have some functionality using threads that required seperate memory managment using autoreleasepool.
Here is an example taken from Apple iPhone SDK project: @interface EADSessionController : NSObject <EAAccessoryDelegate, NSStreamDelegate> {
I\'m working on an existing, large-ish codebase, and after upgrading the iOS SDK to 4.1 I am now seeing very strange behaviour. The crux of the matter appears to be a particular class that will no lon