I have a Java class that extends JPanel and implements MouseListener, and trying to duplicate some basic functionality of JButton but with some loaded images to make things more pretty. Here\'s some s
First of all, I am a beginner. I\'m trying to make a puzzle game using an array of Pieces. Each Piece represents a number from 1 to 9. I am trying to paint using paintComponent(Graphics g), but when I
In the following example program, if you set useBorderlayout to true, the paintComponent method is never called - why?!
No images are displayed on the japplet. public void setCharacter(String type) { try { character = ImageIO.read(new File(type));
i have a jrame on which i add some JComponent objects. Each JComponent has a list of containers i add by using JComponent.add( Component).
I have trouble understanding a fundamental concept in Java 2D. To give a specific example: One can customize a swing component via implementing it\'s own version of the method paintComponent(Graphics
I have a JPanel which draws .png images. each image has 2 copies to signify whether or not it has been selected. One image is normal and one has a colored border to signify the selection has been made
Is there a possible way to override the paintComponent() method in the auto-generated GUI code in NetBeans?
Code : import javax.swing.*; import java.awt.*; public class firstGUI extends JPanel { public static void main(String[] args) {
I\'m extending a JPanel to display a game board, and adding a JEditorPane at the bottom to hold some status text.Unfortunately, the game board renders just fine, but the JEditorPane is just a blank gr