I\'d like to try implementing a visual swipe for an iPhone project, like they do in some games, like Fruit Ninja.As you drag your finger around the screen, it leaves a trail that disappears after a wh
I know UIView\'s hitTest:withEvent: method digs down to the far-most view that gets the touch event, but how would yo开发者_StackOverflow中文版u get the opposite result? The first view to get an event
I have a UIViewController, on top I put an UIImageView, then a UIScrollView. I can process touches on the UIScrollView just fine, however I want to process certain touches on the UIViewController.
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical andcannot be reasonably answered in its current form. For help clari
I have a UIView subclass with several subviews and I want to handle these events in the class: 开发者_运维问答touchesBegan:withEvent:
When I add a UIImageView subclass (fullscreen) behind a couple of UIButton subclass instances, those buttons stop receiving the touches and don\'t function anymore. Nothing I have tried has worked to
Re开发者_开发知识库cently I ran into a very strange issue: touching the screen of the iPhone and moving a finger around can eat up to 50% of my FPS. Yeah, I checked my code for possible bottlenecks –
i have a little problem on my view. I hav开发者_如何学编程e a uiviewControler, load a xib. on this view i have a UIButton ( on touch it\'s work fine)
Thanks so much for reading! - (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { UITouch * touch = [touches anyObject];
I\'m new to Android development, and I was wondering if anyone knew either how to make Tabs slide, or how to get a similar effect without tabs. I have quite a few tabs in my开发者_开发知识库 applicati