I sometimes disable depth buffer writing via glDepthMask(GL_FALSE) during the rendering of a frame. That works perfectly fine on some GPUs (like the Motorola Droid\'s PowerVR), but on the HTC EVO with
I\'m using SlimDX for a Direct3D 10 apps. In the apps I\'ve loaded 2 to more mesh, with images loaded as texture and using a fx code for shader. The code was modified from SlimDX\'s sample \"SimpleMod
I\'m having a strange problem which I cannot figure out for the life of me. I\'m loading an OBJ model file from Maya and rendering it an OpenGL environment. This appears to go well and in my independe
I\'ve wasted around 30 hours this week writing and re-writing code, believing that I had misunderstood how the OpenGL depth buffer works. Everything I tried, failed. I have now resolved my problem by
For my last few projects I have been using some of the utility files that I found whilst looking at a few demos here.
I\'m having problems with drawing in OpenGL and I need开发者_运维问答 to see exactly what values are being placed in the depth buffer. Can anyone tell me how to retrieve these values?
I don\'t understand why I need to use depth buffer, because in this project cube draws without d开发者_运维技巧epth buffer.
I\'ve been trying to draw a cube without success using OpenGL ES 2.0 and a depth buffer. Are there any 开发者_JS百科examples of this available that I could compare against to see where I\'m going wro
How to get the depth and the color information out of any OpenGL drawing? I would like to save a depth image and a color image to the disk. What i tried is the following:
So I\'m working on a game in Java 3D and I\'m implementing health bars that hover above units. I started by drawing a quad at a 3D point above the unit\'s location and applying a Billboard behavior t