following WWDC2010 Session 104 I just created a CATiledLayer within a UIScrollView for a 10000 x 8078 px image.
I created a UIScrollView with a CATiledLayer for a 10000x8078 image. Would I place this image in a UIView the zoomScale is always updated according to the contentSize (respectively the size of the i
I\'m trying to remove fading animation from CATiledLayer. Setting CATiledLayer.FadeDuration static property doesn\'t work and is not supposed to, according to this closed bug report: https://bugzill
Can UIViews with a CATiledLayer have animations? If I call the following: [myContentView setNeedsDisplay];
I was given some high-res images, which were originally made for a printed magazine, to show in an iPhone app, like the Xcode PhotoScroller app (like iPhone\'s native Photo viewer app). I\'m down-sizi
I would like to use a CATiledLayer in iPhone OS 3.1.3 and to do so all drawing in -(void)drawLayer:(CALayer *)layer inContext:(CGContext)context has to be done with coregraphics only.
I ran into an interesting iOS problem today involving a CATiledLayer.This only happend on the device - not in the simulator.
I\'m drawing a line in a CATiledLayer using the follow开发者_如何学运维ing code: - (void)drawLayer:(CALayer *)layer inContext:(CGContextRef)ctx {
My app crashes when my ViewController gets deallocated while my CATiledLayer is retrieving the image to draw in a background thread. I get a message
I\'ve seen the WDC2010 Session 104 for using scrollviews and CATiledLayers, which is all pretty cool. But I\'m not sure about the generation of the tile images. The examp开发者_运维问答le had the frog