I\'m working on some Android code for caching and redrawing a framebuffer object\'s color bufferbetween the loss and recreation of EGL contexts.Development is primarily happening on a Xoom tablet runn
I\'m using glTexSubImage2D with GL_LUMINANCE and GL_UNSIGNED_BYTE to display raw greyscale data from a camera directly - rather than having to repack it into an RGB bitmap manually.
On iOS I have always assume that it is not possible to do OpenGL texture creation - glTexImage2D - on a separate thread via an NSOperation subclass. Can someone please confirm/deny.
I\'m working on a Mac application using OpenGL te开发者_StackOverflow社区xtures that I load from image files on disk using glTexImage2D.
Fastest 2D frame rate possible with android NDK, my try included, better options available? I used the NDK and OpenGL ES 2.0 to display a frame as a texture on a GL_TRIANGLE_STRIP.
开发者_运维百科What is the difference between the two functions? Any performance difference? Thanks..You create a texture using glTexImage, and then update its contents with glTexSubImage.When you up