When developing an emulator, one needs to know the instruction set of the platfor开发者_JAVA技巧m. Take as an example the development of a Playstation 2 emulator. How it is possible to know the instru
Floating point type represents a number by storing its significant digits and its exponent separately on separate binary words so it fits in 16, 32, 64 or 128 bits.
It\'s quite difficult to find information about this on the internet, since the magical words \"GameShark\", \"Action Replay\", \"memory editor\" and \"memory trainer\" trigger lots of BS, so I though