For a programming competition (code war) I want to set it up where I pass the game state to an A.I. as an xml file and that A.I. replies with it\'s turn in an xml file it returns to my app. Every team
I have a client application that create a socket with random local port, i cant change the code of this appl开发者_StackOverflow中文版ication and i want to set a range of the ports he can use from my
Trying to figure out whether or not I should use async methods or not such as: TcpListener.BeginAcceptTcpClient
Just because of curiosity, I\'d like to get to know better, how the Internet works. I have already read quite some articles in Wiki开发者_运维百科pedia, but these are very theoretical. I know, which
I am using Socket connection to establish connections in my application. I have a problem when establishing the tunnel with the server: the connection is being closed 开发者_运维问答automatically afte
I am using an ObjectInputStream and ObjectOutputStream for my client to talk to a server over TCP.The client is not able to receive a response back from the server... when I step through in debug mode
I have embedded a Jetty server in my Android app. When I use the emulator for testing it works fine because I have forwarded the specified port using adb forward tcp:1234 tcp:1234. I want to know how
I have an HTTP connection with the server side using System.IO.Stream.Read to read the HTTP request body message.
I am a building a video server written in C++ to stream live video to a web video client written in php and html to implement video chatting.
How can I have a socket server running that accepts incoming connections and deals with that part of the code, while not having code waiting for new connections stuck in that same loop?