I am having some trouble implementing TCP IOCP client. I have implemented kqueue on Mac OSX so was looking to do something similar on windows and my understanding is that IOCP is the closest thing. Th
I have a process which my code is launching from subprocess.Popen() that attempts to connect to a socket my code is also listening on. The problem is if the code starts listening on this socket first,
I want to attempt to calculate how much data (bytes) I send/receive over the network. I send/receive both TCP and UDP packets, so I need to be able to calculate the size of these packets including the
I have a server application that uses a TcpListener. It listens for a connection and when it gets it, a StreamReader reads through the stream and passes off the stream to a method that provides a repl
I have a receiver and sender client that pretty much transfer files. This is what I have so far on the receiver:
All the examples i found are sending only text/string data over the network. I figure out how to send different types of objects (ArrayLists etc).
A chat program would be a good enough example. Just need a server that can accept multiple 开发者_JAVA技巧connections from the clients, and the server needs to be able to send messages to individual c
The idea behind breaking up a download into multiple segments with different ranges is for increasing download speed. This works if the server has a per connection limit. A server without that limitat
I want to start my program multiple times and each instance tries to connect with TCP to the same server port. What I intend is to let the first one connect and the other remaining clients should try
I\'m writing a TCP server that can take 15 seconds or more to begin generating the body of a response to certain requests. Some clients like to close the connection at their end if the response takes