I开发者_StackOverflow中文版\'ve read some on the internet, and I\'m wondering how to send packets over TCP in C#. This is what I\'ve done so far:
I\'m trying to understand how the events in a BSD socket interface translate to the state of a TCP Connection. In particular, I\'m trying to understand at what stage in the connection process accept()
I am using the Internet Direct TIdTCPClient component to communicate with a remote service to retrieve a message that is normally about 5k is size. During a typical operation I will send about 400 req
All right, so I\'m extending my company\'s flexlm vendor daemon to be a little bit more revealing to client applications.
Let\'s say client sent 100 bytes of data but somehow server only received 90 byt开发者_如何学Goes. How do I handle this case? If server calls the \"read\" function inside of while loop checking the to
I am working on a project and I have a minor task of retrieving packet sequence numbers.Recently, I came to know about winpcap and I want to know whther I 开发者_C百科can retrieve sequence numbers fro
We have two or more instances (\"Nodes\") of a program connecting to eachother over TCP. We have implemented it as follows:
Problem i have a C# app开发者_Go百科lication which receive a streamfrom a socket client , after retrieving the stream i need to accept aanother stream sent by the client ,
I\'m perform non blocking connect to server. What an appropriate timeout value to be used in select to consider the server down/busy?
I\'m looking for a c# tpc server, or a tcp server that has c# interface,that supports authe开发者_如何学编程ntication from client to server, maybe via username/passwords or certificates, supports ssl/