It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical andcannot be reasonably answered in its current form. For help clari
i have done a bit of reading in client/server programming in c#. i am familiar enough with this process to ask the following question:
I am using the nettcpbinding binding (with reliably messaging at present). When the server does a serviceHost.Close(), the TCP connection should be cleanly closed 开发者_C百科and therefore the client
I have a server that receives connection requests from clients. This server makes use of the asynchronous Socket.BeginReceive and Socket.EndReceive method. The code is pretty similar to the code found
I made a simple chat system that connects to a server with a client one on one. I\'m not really sure how to get multiple clients with the server开发者_如何学Go so that you can see everyone\'s messages
I have a java process on machine A communicating with a Tomcat on machine B via TCP. The TCP connect (just the syn-syn/ack exchange) takes on the order o开发者_C百科f 100 ms consistently, while a ping
I\'m learning about the various networking technologies, specifically the protocols UDP and TCP. I\'ve read numerous times that games like Quake use UDP because, \"it doesn\'t matter if you miss a po
I\'m trying to my application to retrieve the IP address when it\'s connected to the Wifi network but I\'m not too sure how to get that done.
I have a WCF server that exposed an interface that has a call-back interface it uses to send events to the clients.
(See this question in ServerFault) I have a Java client that uses Socket to open concurrent connections to the same machine. I am witnessing a phenomenon where one request completes extremely fast, b