I have a perspective FOV, but when rotating, it doesn\'t \"look\" correct - Farther objects traverse faster than closer objects, passing them in the middle of the screen.
After reading up on Field of View algorithms,开发者_运维问答 I decided to create one myself for a game I\'m working on. After a couple of hours, I came up with the following script:
what does the field of vi开发者_如何学编程ew to do with the z axis in flash? I have tried moving object towards the eye with different fieldofview values with same z axis but their size changes.