So I read quite a bit, but still I can\'t find the solution. I have a UIViewController which is creating (programatically) a UIScrollView, which Contains a UIView and a UIImage. 开发者_StackOverflow社
I\'m detecting a swipe on the screen, and it works exactly the way I want it to. The only thing is, in testing, I keep swiping over and over and over again and at least 90% of the time or more it is r
This may seems simple for you but I would like to know which object is being touched on a view... I explain...in the viewDidLoad method, I have several objects which are created programmatically (uii
I\'ve created a class derived from UIImageView (class name Customer). Within this Customer class I implemented the method \"touchesBegan\" .
Im adding a UIView as a subView to a scrollView. However, I wish to detect touches in the UIView. But i notice that when i do something like this:
I\'m new to iPhone programing. I\'m trying to do a simple window with a cat doing two sounds. When you click at the cat icon it should do \"miaau\", and when wou drag over window (stroke) it should ma
I have a UIScrollview in my app and I populate it with LOTS of UIImageViews approx 900. They are all very small and consist of only two different images over and over again.
I\'m making a \"Tapping-App\" where you have to kill zombies by tapping on them. Currently i can\'t make any progress because i can\'t usethe methods i need properly.
How can I ignore the touchesBegan method when the user is pinching an object and ignore the touchesMoved method when the user taps on the screen? I creat开发者_Python百科ed a picture zoom in / zoom ou
When I touch anywhere on screen touchesBegan event triggered. but I couldn\'t manage how if I touch specific object as like UIImageView?