I\'ve been pretty confused while programming before, but this one takes the cake. Basically I set the value in one for loop, and in the following iteration it changes to the value of the next one.
Recently I stumbled over code such as this: void foo(const Bar* b) { ... takes_nonconst_param_fn((Bar*)b);
If I do: const char* const_str = \"Some string\"; char* str = const_cast<char*>(const_str); // (1)
I have a simple question regarding const_cast and best practices regarding STL containers. Consider the following where class Foo has a private STL std::map from Widget* to int:
I have a static const array class member (const pointers to SDL_Surfaces, but that\'s irrelevant), and have to loop through it in order to populate it. Aside from a const_cast when I\'m done looping,
So I\'ve got an output stream class that owns a pointer to a class that actually does the writing, and I need a copy constructor so that I can return initialized instances from a function so that I ca
As a common rule, it is very often considered a bad practice to use const_cast<>() in C++ code as it reveals (most of the time) a flaw in the design.
I have a static dictionary which holds authentications for a web service. I\'m running a timer (hence the TimerCallBack sig on the method below) to remove those authentications which have been dormant
Am I right in assuming that C-style casts (which are discouraged) are nothing but reinterpret_casts? Using the latter is visually striking and easy to search when looking for nasty casts, and hence it
I\'m using a System.Management.ManagementEventWatcher to get the process ID and executable path for a started process: