I use that code Font bmpfont=Font.createBitmapFont(icon, new int[0], new int[12], \"S\"); First param is image, second is offset, third is length and fourth is charset. And I get Font object fr开发
I load an bitmapfont (as png image) in my openGL Application to render characters from there at a fixed size. That\'s working. But: If I want to scale some glyphs at a smaller size it doesnt look grea
My program (win32, Delphi) needs to display special chars in some columns of a table. To do that I use a special font for those columns. I got the font from my client. It is a .FON font. It works good
Is there an easy way to generate a labeled bitmap image for each glyph contained in a given bitmap font file?