I\'m using a SoundP开发者_如何学Coolto play audio clips in my app. All is fine but I need to know when the clip playback has finished.
On Android 2.2+ there is something called SoundPool.OnLoadCompleteListener allowing to know whether a sound has been loaded successfully or not.
I want to play a sound of a particular frequency in android based on user input, somewhat similar to guitar application. Can an开发者_JAVA技巧yone tell me how to do that? Do i need to have all freq so
I have been trying to get a few sounds to play at the same time; currently i\'m using a shared instance of SoundPool.I would like 1, 2 or 3 sounds to be played at the exact same time with no lag.
How do I know if a sound has finished playing? I want to play 2 sounds but I want one sound to play and then wait until the 1st sou开发者_运维问答nd is done before the 2nd starts.
I\'m fairly new to Android so be gentle开发者_运维知识库! I have the following code, which should (I think) just play \"developersshort\".
I am useing this example to load and play sounds in my Androidapp. I am adding new sounds with mSoundManager.addSound(2, R.raw.sound1);. How can I load a sound from t开发者_如何学Che SD Card insted of
I am so confused... SoundPool.play(int soundID, float leftVolume, float rightVolume, int priority, int loop, float rate)
I am aware that SoundPool was intended to handle small f开发者_Go百科x like sounds and I made sure my 4 sound clips which I want to play one by one in some sequence are small enough.
I\'ve been trying to use SoundPool to play the default ringtone without success. In the code below String ringtone = Settings.System.DEFAULT_RINGTONE_URI.getPath();